PIXEL THRONE-Rise Of The King: Demo

PIXEL THRONE-Rise Of The King: Demo is a completely free Platformer game that we developed and continue to develop with two close friends of ours, who initially started as two developer students and later joined the project and supported us in level design.

The demo version of the game runs smoothly both on the WEB environment and on computer platforms WINDOWS/MAC/LINUX. You can try the WEB version completely free of charge via Itchio. Likewise, you can access the WINDOWS/MAC/LINUX versions of the computer platforms by downloading them for free from the section below. The full version of the game is expected to be released on the Mobile Android Platform. Please do not hesitate to express all your opinions, suggestions and ideas about the demo with all your sincerity.

NOTE: 

PIXEL THRONE-Rise Of The Kings: Demo is the trial version of our game that we have been developing for a while. In this version, errors, problems and troubles may exist. This is not the full version of the game. There may be changes, updates and add-ons compared to this game in the full version. Things may change or remain similar throughout the game.

I HOPE YOU WILL LIKE IT

ENJOY...


OUR GITHUB LINKS:

HAKAN UCA (PROGRAMMER & DESIGNER) 

GITHUB:  Hakan Uca

YANKI UFUK DÜLGER (PROGRAMMER & DESIGNER)

GITHUB: Yankı Ufuk Dülger

ONUR USLU (DESIGNER)

GITHUB : Onur Uslu

YUSUF ATAKAN ÜNAL (DESIGNER) 

GITHUB : Yusuf Atakan Ünal


If you want to support, you can support via the donate button.


Download

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Click download now to get access to the following files:

Pixel_Throne_Demo_Pc.zip 44 MB

Comments

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Nice little game, looks good! Somehow I'm missing the feedback as to whether I've hit the opponent and done damage. I think it would be better if I could use the mouse to determine the direction of the hit when I run in the opposite direction.

(1 edit)

Hello Trilexus,

First of all, thank you very much for your time for our demo and the valuable feedback you provided us.

I would like to state that we have taken your important feedback into our notes and will consider it as a priority. I would like to inform you that we will test and fix this situation among some special cases that we already know and have developed. Thank you for this nice comment.

Have a nice day...

(+1)

attack would be better as a key rather than mouse - it makes it awkward to play on a laptop using the mouse

(2 edits)

Thanks a lot for trying out our demo and your feedback is so important to us! 

So, about what you mentioned, you're totally on point. The thing is, our full game has more gameplay mechanics that we didn't include in the demo. Adding those could make things a bit complicated with all the keys involved, potentially making it uncomfortable for players. 

But don't worry, we'll definitely take your feedback into account when we're polishing up the final version of our game.

(1 edit)

I will second bigjus' comment (and thank you bigjus - I was starting to think I was alone in calling out games for that control decision). I played the game for the 3 seconds required to confirm that there wasn't an undocumented attack key, and came straight down here to make that comment.

I feel like I should comment anyway, to provide feedback from another perspective (general UX rather than just specifically the laptop limitation):

A mouse isn't just a substitute for a button, it allows an entirely different style of interaction than a keyboard or gamepad. If the additional gameplay mechanics you mention include things that require pointing/dragging/scrollwheel/etc, then obviously the mouse is the way to go. But if no such interactions are involved, the mouse isn't a particularly intuitive "button" because that's not what a mouse is. And if the concern is that the additional mechanics will need more buttons, I'd be even more concerned about using a mouse as just a button, because then you're limited to two or three buttons - but you could do more with both hands on the keyboard. (and if you are planning anything that might use left and right click at the same time, I'll mention that's not even possible on a trackpad, so the controls move from awkward to impossible at that point).

If the game really does need the mouse, then using the mouse button for attack might well make sense, since you really don't want the player to have to keep switching between mouse and keyboard. But without aimed attacks, it's difficult (for me at least) to imagine a 2D platformer game that would actually benefit from using the mouse.

completely agree with you there , lots of games on this site recently are using the mouse for attack and its just not ergonomically good ... i seem to be posting the same comments about it all the time !

(1 edit)

Hello bigjus, 

We took notes when your comment first reached us, now we decided to give it more priority with the feedback of other people. Thank you again for this important comment.

Have a nice day...

(1 edit)

Thanks a lot for trying out our demo

First of all, thank you again for your valuable feedback. We are a group of friends who are just warming up to this sector and determined to progress in this field. Most of us are trying to improve ourselves in this regard. For this reason, we have already taken your valuable comments into consideration, both for us and for the full version of our game, and have moved them to the top of our notes. If you would like to comment further about the game, please do not hesitate. Every evaluation you give us is of great importance for us to improve ourselves and the game.

We thank you very much for your time and attention to both the review and the demo. We would be very happy if you share it with your friends in your close circle of interest.

Thank you for all...